Thursday, September 24, 2009

Wednesday, 23/09/09

Project U92



Story

We've added more details into the story, more or less came up with how U92 will die.



Concept Art

Breakdown of what we know and discussed :

Denver The Veteran
- References will be TF2's Soldier body proportion
- Facial will be Rourke the main villain in Atlantis.
- The facial we are aiming for a broad chin, but not too broad or he'll turn up looking dumb.

U92
- References will be L4D's Tank monster.
- Jaw hanging?
- His head will be tiny.

President Jones
- References will be Bolt's main villain Dr. Calico.
- Our aim is that our president is skinny, but will an exaggerated V shape.
- Facial will look somewhat cunning, a long and sharp chin is what I have in mind. But others may choose over a broader chin. So it's your call.

We've already more or less concluded on the rest of the characters, just might need a little bit of refining here and there.

Mrs. Fettlestein
- Calvin's drawn old lady, prolly the finalized version.

Military Soldiers
- We are following Wen San's sketch, just that we might have to change the goggles to night vision goggles. >.>
- Their approach / style is following the SWAT unit.

Scientists
- Finalized and using Amir's sketch. All that needs changing is just adding the oxygen tank behind.

Little U92s will be reused from the original U92-1, cockroach finalized to Calvin's sketch, Pedestrians are, well, pedastrians.

I hope in today's discussion, we have more or less all of the character designs cleared up.



Assignments

Work on the more detailed sketch of the characters including their props and armor and so on.

Denver
- Sidearm; P90 with add on of your finishing touches.
- Primary; Rifle combined Pump Action/Auto Shotty with your finishing touches.
- Melee; Hammer with some entertaining gadgets.

U92
- Anything to do with the city sticking out of him, be it concrete, metal plates, iron bars, wires and so on.

President Jones
- He is to be with a tie in a really wicked looking suit.
- .. and a mechanical hand. =)


The rest will be discussed soon. Or today to be specific, 24/09/09, Thursday.

On a side note, we are WAY ahead on schedule. =)



Vote

Alright, I would like your opinion on this, this is going to affect our workflow and progress. But of course, whichever you pick, we will always hold a group discussion to throw in ideas and so on. It broadens the variety of what our sole mindsets are capable of.

1) Alike the character design procedure, we all go home, and sketch whatever comes to mind and present it on Spannar appointed deadline.

2) We split the workload, for example the upcoming assignments, environment design and prop design. We'll split it into 2 groups, so we can concentrate and cover more.

As for no.2, if we were to go for that route, I figured that half of us can cover the concept designs/storyboard/animatics, and the other half start working on the 3d models/rigging and stuff.

Imho, I would go with 2. It saves time and we can be more productive. Of course, this doesn't mean we are limiting you, you can still give a hand in whatever whenever. I guess it all really depends on how you are willing to juggle your work.


P/S : Don't forget to update your sketches on DA.
P/S-002 : Move your sorry-ass fingers and place your votes in the comments.

End of Update.
Thank You.
Shaun.

2 comments:

  1. 2, but must discuss before executing to ensure no unwanted surprises. Keep all posted also.

    ReplyDelete
  2. 2, bt will further discuss the roll on next meeting see everything that has been finalise (pin up) finalised items put 2 the execution team non finalise the pre pro team continue

    ~wanted to test html bt not turned on =S

    ReplyDelete