Sunday, November 29, 2009

Spannar Mascot

Spannar Note


Project U92

Spannar Mascot. XD



































End of Update.
Thanks.
Shon.

Sunday, November 22, 2009

Project U92




Spannar Note

The end is near, of pre-production. So buckle up, it's gonna be hell for these few weeks.

Great work to Vince for finishing the animatics in 1 day, Amir to be able to finish the storyboard + refinement in his sick condition, and Wen San for providing the necessary stuff for Vince.

Anyway, we've come to a deadline in the Voice Acting Forum, I've asked Wen San to upload the auditions on Rapidshare, and I would like you all to download it, listen to it and cast your votes here.

http://www.mediafire.com/?33jmtcjtmuz

Edit : New and prolly the last audition, last minute sent.

http://www.mediafire.com/?wdtx0nny0k2

http://www.mediafire.com/?cdiydoz2dzm

I think we should have enough voices, Wen San you may close the thread now. We'll need to confirm the voice actors and reply them the final script / dialogs that we'll need. As the one in the forum is obsolete.

End of Update.
Thanks.
Shon.

Friday, November 20, 2009

Friday, 20/11/09

Project U92





Spannar Assignments

Summary of what we need at the end of this term, Version 2.

- Get Storyboard done
- Give Mood/Feel to Storyboard
- Get Timing for Fight Scenes
- Get Dialog Done
- Get Voice Actors
- Get Sound and Music ready for Animatics
- After Storyboard Final we can begin Animatics
- Finish Animatics
- Research on all the Special Effects as stated in Storyboard
- Orthography and Expressions
- Colour Thumbs and Colour Moods
- Get all the Concept Art done[Environment and Characters and Environment + Characters]
- Artbook [Rationale / Story / Objectives / Target&Genre / Synopsis]
- [Optional] Sculpt U92
- [Optional] Model
- Materials Study on all Characters
- Character Line-up

Red = Done
Orange = Progress is there but not 100%
White = 0%

Anything I miss please tell me.

End of Update.
Thanks.
Shon.

Wednesday, November 11, 2009

Wednesday, 11/11/09

Project U92



Spannar Note

Great work with the reconstruction of the story. I believe this change has been for the greater good as we've improved the story alot.

Our aim now is very clear, and it is to Wow the audience with our skills, since the story is now a no brainer.

There will be another meeting on Friday after class, so bring all your previous sketches, concept art, and etc so that we can pick and prepare ourselves for the presentation this Saturday.

I predict our timeline to be from 3~4 minutes, so now I believe we can lean alot more towards quality than quantity.

Also next week, we'll be acting again to ease on the timing when Vince and Amir is doing animatics, so Amir, you'll have to bring your camera again.

During animatics, the rest of us will be focusing on finishing the Art Book, and whatever leftovers lying around.

End of Update.
Thanks.
Shon.

Sunday, November 8, 2009

Sunday, 08/11/09

Project U92



Spannar Thoughts

We have had difficulties on Msn, and so I want to hear out your thoughts on further improving our story for Project U92.

As we all know, our pre-production is not as great as some other group's. And I think there are still alot of space for improvements for our story. But I know when it comes to production and post-production, we'll excel.

What I suggested on Msn was adding suspense and variety to what U92 is capable of other than hitting people with his hand.

Ask yourself this question, are we doing it for the audience, or for ourselves? Which will benefit us more?

Here's what I think, if we do it for the audience, our story has to be probably, short and sweet or short and bitter. For this approach we won't be able to show much and if the story isn't nice, then it'll be a bigger downfall. But if we pull it off, then the audience will probably remember it for a very long time.

If we're doing it for ourselves, it'll probably be long and wow or long and boring. If it's long we'll end up with learning so much more from mistakes and failures we will encounter. Since a longer film will be more prone to making more mistakes. Now whether or not we can keep the audience staring at the monitor with awe from start to end is another story.

So now it is between a good story vs a wow factor.

And knowing us, we'll probably want to do both, having a good story and wowing the audience from start to end. Why do we have to choose between working on this film for an audience or ourselves when we can do it for both?

If that is the case, in my humble opinion, why give up now when our story can still be improved? Unless you think our story is good enough, then I have no say.

Aik Sern has given us the go for a 5min 30sec short film, reconfirmations will be made next week when we see him again.

Perhaps during refinement we'll be adding more scenes in, but remember we can also cut out scenes. Yes, the scenes we created, I know it is hard to let go of them, but if it means improving our story, I'm willing to discard them. But I don't know about the rest of the members.

So I will leave this to the members of Spannar to vote and voice out. Whether or not our story is good enough, or do we need to refine it more.

As for me, I will follow the majority with an open heart.


P/S : Meeting time has been confirmed, it will be on Tuesday, 11am. Since we are such nice people.

End of Update.
Thanks.
Shon.

Monday, November 2, 2009

Monday, 01/11/09

Project U92







Spannar Assignments

As listed in the previous update.

But!
Here's a summary of what we need at the end of this term.

- Get Storyboard done
- Give Mood/Feel to Storyboard
- Get Timing for Fight Scenes
- Get Dialog Done
- Get Voice Actors
- Get Sound and Music ready for Animatics
- After Storyboard Final we can begin Animatics
- Finish Animatics
- Research on all the Special Effects as stated in Storyboard
- Orthography and Expressions
- Colour Thumbs and Colour Moods
- Get all the Concept Art done[Environment and Characters and Environment + Characters]
- Artbook [Rationale / Story / Objectives / Target&Genre / Synopsis]
- [Optional] Sculpt U92
- [Optional] Model
- Materials Study on all Characters
- Character Line-up

Orange = Progress is there but not 100%
White = 0%

Anything I miss please tell me.

End of Update.
Thanks.
Shon.