New Year's Eve BBQ
Change of Plans :
My dad will be treating and my mom will make the preparations like marinating the meat and etc. Remember Kenyir's BBQ? Yeah, I think you guys can expect the same food from that time.
RM20 contribution can go to drinks, anyone for wine?
I will still need the BBQ EQs, my dad said that we can use his Hilux for transport since Lennard says his pit is huge or something. I dunno, the only problem now is the EQ. Lol.
_______________________________
Spannar planning to have a New Year's Eve BBQ Party at my place, Shaun's place. D:
We are buying BBQ pits, the disposable ones after use.
So whoever is coming please inform me la, who you wanna bring inform me also la.
Everyone might have to contribute abit of cash so that we can buy the meat, drinks, styrofoam plates & cups and etc.
http://www.facebook.com/event.php?eid=215240149630&ref=nf
Host :
Shaun
Calvin
Confirmed Attendees :
Ben
Shereendar
Amir
Wen San
Lennard
Mandy
Vincent
Kwan Yew
Johann
Jason
Mimi
Regards,
Shon.
Tuesday, December 22, 2009
Saturday, December 19, 2009
Work Log
Project U92
Spannar Work Log
(Work Log created 19/12/09)
(Updated 21/12/09 - Special Effects)
(Future - List of Sound)
Pic by Ken Jie

"Exploit your pros andhammer Spannar your rivals." - Random Guy with Wrench
Special Effects
List of special effects we will need to research, consult Hooi Ling and study :
- Explosions - With Variations, from the mushroom to vehicle explosions
- Liquid for Liquid A & for U92 fishbowl
- nCloth(?) - for Denver's Pockets
- Smoke - after effect of nuclear & pollution from factories.
- Electricity - Power plant scene if we still have it & Liquid A's background
- Debris / Dirt(Blastcode) - This is for the after explosion, and also a nice touch to have here and there.
- Fog
- Strong dusty wind thingie, usually occur when an explosion takes place. Amir mentioned this, only thing I could suggest is using planar planes with textured wind / dust.
- Glass, oh yes, glass, cracking. Yes, cracking. o.o
- Glow - For U92
- Flying Ranina ranina.(Google it if you don't know : D)
P/S : If I forgot to list anything else please inform so I can re-update.
Production - Post Production
Modeling
Organic Division
Amir
Shaun
Wen San
Characters :
Denver
President Jones
U92
Scientist
Military Soldier
U92 Baby
__________________________________
Mechanical Division
Calvin
Vince
+ Any Organic Division who are free
Environments & Props :
Industrial City, The C.O.R.E.
- 7 variations of factories
- C.O.R.E. Tower
- Street Lamps
U92 Cultivation Lab
- High End Mechanics where Liquid A flows
President's Quarters
- Prez's Table
Industrial City, Destroyed
U92 Cloning Lab
- Sparky
**- Power Plant
Vehicles :
- Tank
- Denver's Truck
- Chinook
- Cargo Trucks
And Other City props, like mailboxes, newspaper booths, soft drinks vending machines, fire hydrant, planks of wood, trash bins and so on.
__________________________________
Texturing
UV Unwrapping
*Wen San
Texturing
Shaun
Technical Support(Materials & Shaders)
Amir
__________________________________
Character Setup
Rigging
*Wen San
Paint Weight
*Amir
__________________________________
Environment & Vehicle & Props Setup
Rigging
Calvin
Plug-in Special Effects(Blastcode)
Wen San
__________________________________
Animation
Blocking
Amir
Calvin
Shaun
Vince
Wen San
Polish
Amir
Vince
__________________________________
Lighting
Colour and Mood
Shaun
Applying
Shaun
Vince
Amir
__________________________________
Camera Angles & Techniques in 3D Space
Calvin
Shaun
Vince
Wen San
Amir
__________________________________
Rendering(Mental Ray)
Amir
Vince
__________________________________
Compositing and Special FX
Vince
Wen San
Amir
R&D(Special Effects)
Wen San
Vince
Amir
Shaun
Calvin
__________________________________
Music & Foley(Sound Effects)
Vince
Wen San
__________________________________
Editing & Final Output
Vince
__________________________________
P/S : *Name = Everyone. (Just pulling some legs)
** = Some not so important scenes but may consider having it inside.
Voice Actors
Denver voiced by SpeedJolt is facing problems with the lines for Denver. He suggested that we get on skype to listen to him voice act. Wen San has just asked when he'll be free for this meeting, so will further update later.
No news from other voice talents.
End of Update.
Thanks.
Shon.
Spannar Work Log
(Work Log created 19/12/09)
(Updated 21/12/09 - Special Effects)
(Future - List of Sound)
Pic by Ken Jie

"Exploit your pros and
Special Effects
List of special effects we will need to research, consult Hooi Ling and study :
- Explosions - With Variations, from the mushroom to vehicle explosions
- Liquid for Liquid A & for U92 fishbowl
- nCloth(?) - for Denver's Pockets
- Smoke - after effect of nuclear & pollution from factories.
- Electricity - Power plant scene if we still have it & Liquid A's background
- Debris / Dirt(Blastcode) - This is for the after explosion, and also a nice touch to have here and there.
- Fog
- Strong dusty wind thingie, usually occur when an explosion takes place. Amir mentioned this, only thing I could suggest is using planar planes with textured wind / dust.
- Glass, oh yes, glass, cracking. Yes, cracking. o.o
- Glow - For U92
- Flying Ranina ranina.(Google it if you don't know : D)
P/S : If I forgot to list anything else please inform so I can re-update.
Production - Post Production
Modeling
Organic Division
Amir
Shaun
Wen San
Characters :
Denver
President Jones
U92
Scientist
Military Soldier
U92 Baby
__________________________________
Mechanical Division
Calvin
Vince
+ Any Organic Division who are free
Environments & Props :
Industrial City, The C.O.R.E.
- 7 variations of factories
- C.O.R.E. Tower
- Street Lamps
U92 Cultivation Lab
- High End Mechanics where Liquid A flows
President's Quarters
- Prez's Table
Industrial City, Destroyed
U92 Cloning Lab
- Sparky
**- Power Plant
Vehicles :
- Tank
- Denver's Truck
- Chinook
- Cargo Trucks
And Other City props, like mailboxes, newspaper booths, soft drinks vending machines, fire hydrant, planks of wood, trash bins and so on.
__________________________________
Texturing
UV Unwrapping
*Wen San
Texturing
Shaun
Technical Support(Materials & Shaders)
Amir
__________________________________
Character Setup
Rigging
*Wen San
Paint Weight
*Amir
__________________________________
Environment & Vehicle & Props Setup
Rigging
Calvin
Plug-in Special Effects(Blastcode)
Wen San
__________________________________
Animation
Blocking
Amir
Calvin
Shaun
Vince
Wen San
Polish
Amir
Vince
__________________________________
Lighting
Colour and Mood
Shaun
Applying
Shaun
Vince
Amir
__________________________________
Camera Angles & Techniques in 3D Space
Calvin
Shaun
Vince
Wen San
Amir
__________________________________
Rendering(Mental Ray)
Amir
Vince
__________________________________
Compositing and Special FX
Vince
Wen San
Amir
R&D(Special Effects)
Wen San
Vince
Amir
Shaun
Calvin
__________________________________
Music & Foley(Sound Effects)
Vince
Wen San
__________________________________
Editing & Final Output
Vince
__________________________________
P/S : *Name = Everyone. (Just pulling some legs)
** = Some not so important scenes but may consider having it inside.
Voice Actors
Denver voiced by SpeedJolt is facing problems with the lines for Denver. He suggested that we get on skype to listen to him voice act. Wen San has just asked when he'll be free for this meeting, so will further update later.
No news from other voice talents.
End of Update.
Thanks.
Shon.
Wednesday, December 16, 2009
16/12/09, Wednesday
Sunday, December 13, 2009
13/12/09, Sunday
Project U92
Spannar Note
So, during the term break, we'll be assigned to :
ArtBook
Calvin
Shaun
Wen San
R&D
Vincent
Wen San
Amir
Sound
Vincent
Wen San
I forgot to stress how important special effects will be in our film, so yeah. Go kick some ass.
Note : Email from Hooi Ling,
"Yes,
Come on tuesday morning at 11:30 am meet me at 3D Lab 3.
See you there!"
End of Update.
Thanks.
Shon.
Spannar Note
So, during the term break, we'll be assigned to :
ArtBook
Calvin
Shaun
Wen San
R&D
Vincent
Wen San
Amir
Sound
Vincent
Wen San
I forgot to stress how important special effects will be in our film, so yeah. Go kick some ass.
Note : Email from Hooi Ling,
"Yes,
Come on tuesday morning at 11:30 am meet me at 3D Lab 3.
See you there!"
End of Update.
Thanks.
Shon.
Sunday, December 6, 2009
06/12/09, Sunday
Project U92
Spannar Note


Ooouh, oouh, check me out I'm dancin'! I'm dancin'!
Holiday nearing! Wee~
Animatics : http://www.youtube.com/watch?v=W3lFNY8QwvA
Great job everyone. :D
End of Update.
Thanks.
Shon.
Spannar Note


Ooouh, oouh, check me out I'm dancin'! I'm dancin'!
Holiday nearing! Wee~
Animatics : http://www.youtube.com/watch?v=W3lFNY8QwvA
Great job everyone. :D
End of Update.
Thanks.
Shon.
Sunday, November 29, 2009
Sunday, November 22, 2009
Project U92
Spannar Note
The end is near, of pre-production. So buckle up, it's gonna be hell for these few weeks.
Great work to Vince for finishing the animatics in 1 day, Amir to be able to finish the storyboard + refinement in his sick condition, and Wen San for providing the necessary stuff for Vince.
Anyway, we've come to a deadline in the Voice Acting Forum, I've asked Wen San to upload the auditions on Rapidshare, and I would like you all to download it, listen to it and cast your votes here.
http://www.mediafire.com/?33jmtcjtmuz
Edit : New and prolly the last audition, last minute sent.
http://www.mediafire.com/?wdtx0nny0k2
http://www.mediafire.com/?cdiydoz2dzm
I think we should have enough voices, Wen San you may close the thread now. We'll need to confirm the voice actors and reply them the final script / dialogs that we'll need. As the one in the forum is obsolete.
End of Update.
Thanks.
Shon.
Spannar Note
The end is near, of pre-production. So buckle up, it's gonna be hell for these few weeks.
Great work to Vince for finishing the animatics in 1 day, Amir to be able to finish the storyboard + refinement in his sick condition, and Wen San for providing the necessary stuff for Vince.
Anyway, we've come to a deadline in the Voice Acting Forum, I've asked Wen San to upload the auditions on Rapidshare, and I would like you all to download it, listen to it and cast your votes here.
http://www.mediafire.com/?33jmtcjtmuz
Edit : New and prolly the last audition, last minute sent.
http://www.mediafire.com/?wdtx0nny0k2
http://www.mediafire.com/?cdiydoz2dzm
I think we should have enough voices, Wen San you may close the thread now. We'll need to confirm the voice actors and reply them the final script / dialogs that we'll need. As the one in the forum is obsolete.
End of Update.
Thanks.
Shon.
Friday, November 20, 2009
Friday, 20/11/09
Project U92
Spannar Assignments
Summary of what we need at the end of this term, Version 2.
- Get Storyboard done
- Give Mood/Feel to Storyboard
- Get Timing for Fight Scenes
- Get Dialog Done
- Get Voice Actors
- Get Sound and Music ready for Animatics
- After Storyboard Final we can begin Animatics
- Finish Animatics
- Research on all the Special Effects as stated in Storyboard
- Orthography and Expressions
- Colour Thumbs and Colour Moods
- Get all the Concept Art done[Environment and Characters and Environment + Characters]
- Artbook [Rationale / Story / Objectives / Target&Genre / Synopsis]
- [Optional] Sculpt U92
- [Optional] Model
- Materials Study on all Characters
- Character Line-up
Red = Done
Orange = Progress is there but not 100%
White = 0%
Anything I miss please tell me.
End of Update.
Thanks.
Shon.
Spannar Assignments
Summary of what we need at the end of this term, Version 2.
- Get Storyboard done
- Give Mood/Feel to Storyboard
- Get Timing for Fight Scenes
- Get Dialog Done
- Get Voice Actors
- Get Sound and Music ready for Animatics
- After Storyboard Final we can begin Animatics
- Finish Animatics
- Research on all the Special Effects as stated in Storyboard
- Orthography and Expressions
- Colour Thumbs and Colour Moods
- Get all the Concept Art done[Environment and Characters and Environment + Characters]
- Artbook [Rationale / Story / Objectives / Target&Genre / Synopsis]
- [Optional] Sculpt U92
- [Optional] Model
- Materials Study on all Characters
- Character Line-up
Red = Done
Orange = Progress is there but not 100%
White = 0%
Anything I miss please tell me.
End of Update.
Thanks.
Shon.
Wednesday, November 11, 2009
Wednesday, 11/11/09
Project U92
Spannar Note
Great work with the reconstruction of the story. I believe this change has been for the greater good as we've improved the story alot.
Our aim now is very clear, and it is to Wow the audience with our skills, since the story is now a no brainer.
There will be another meeting on Friday after class, so bring all your previous sketches, concept art, and etc so that we can pick and prepare ourselves for the presentation this Saturday.
I predict our timeline to be from 3~4 minutes, so now I believe we can lean alot more towards quality than quantity.
Also next week, we'll be acting again to ease on the timing when Vince and Amir is doing animatics, so Amir, you'll have to bring your camera again.
During animatics, the rest of us will be focusing on finishing the Art Book, and whatever leftovers lying around.
End of Update.
Thanks.
Shon.
Spannar Note
Great work with the reconstruction of the story. I believe this change has been for the greater good as we've improved the story alot.
Our aim now is very clear, and it is to Wow the audience with our skills, since the story is now a no brainer.
There will be another meeting on Friday after class, so bring all your previous sketches, concept art, and etc so that we can pick and prepare ourselves for the presentation this Saturday.
I predict our timeline to be from 3~4 minutes, so now I believe we can lean alot more towards quality than quantity.
Also next week, we'll be acting again to ease on the timing when Vince and Amir is doing animatics, so Amir, you'll have to bring your camera again.
During animatics, the rest of us will be focusing on finishing the Art Book, and whatever leftovers lying around.
End of Update.
Thanks.
Shon.
Sunday, November 8, 2009
Sunday, 08/11/09
Project U92
Spannar Thoughts
We have had difficulties on Msn, and so I want to hear out your thoughts on further improving our story for Project U92.
As we all know, our pre-production is not as great as some other group's. And I think there are still alot of space for improvements for our story. But I know when it comes to production and post-production, we'll excel.
What I suggested on Msn was adding suspense and variety to what U92 is capable of other than hitting people with his hand.
Ask yourself this question, are we doing it for the audience, or for ourselves? Which will benefit us more?
Here's what I think, if we do it for the audience, our story has to be probably, short and sweet or short and bitter. For this approach we won't be able to show much and if the story isn't nice, then it'll be a bigger downfall. But if we pull it off, then the audience will probably remember it for a very long time.
If we're doing it for ourselves, it'll probably be long and wow or long and boring. If it's long we'll end up with learning so much more from mistakes and failures we will encounter. Since a longer film will be more prone to making more mistakes. Now whether or not we can keep the audience staring at the monitor with awe from start to end is another story.
So now it is between a good story vs a wow factor.
And knowing us, we'll probably want to do both, having a good story and wowing the audience from start to end. Why do we have to choose between working on this film for an audience or ourselves when we can do it for both?
If that is the case, in my humble opinion, why give up now when our story can still be improved? Unless you think our story is good enough, then I have no say.
Aik Sern has given us the go for a 5min 30sec short film, reconfirmations will be made next week when we see him again.
Perhaps during refinement we'll be adding more scenes in, but remember we can also cut out scenes. Yes, the scenes we created, I know it is hard to let go of them, but if it means improving our story, I'm willing to discard them. But I don't know about the rest of the members.
So I will leave this to the members of Spannar to vote and voice out. Whether or not our story is good enough, or do we need to refine it more.
As for me, I will follow the majority with an open heart.
P/S : Meeting time has been confirmed, it will be on Tuesday, 11am. Since we are such nice people.
End of Update.
Thanks.
Shon.
Spannar Thoughts
We have had difficulties on Msn, and so I want to hear out your thoughts on further improving our story for Project U92.
As we all know, our pre-production is not as great as some other group's. And I think there are still alot of space for improvements for our story. But I know when it comes to production and post-production, we'll excel.
What I suggested on Msn was adding suspense and variety to what U92 is capable of other than hitting people with his hand.
Ask yourself this question, are we doing it for the audience, or for ourselves? Which will benefit us more?
Here's what I think, if we do it for the audience, our story has to be probably, short and sweet or short and bitter. For this approach we won't be able to show much and if the story isn't nice, then it'll be a bigger downfall. But if we pull it off, then the audience will probably remember it for a very long time.
If we're doing it for ourselves, it'll probably be long and wow or long and boring. If it's long we'll end up with learning so much more from mistakes and failures we will encounter. Since a longer film will be more prone to making more mistakes. Now whether or not we can keep the audience staring at the monitor with awe from start to end is another story.
So now it is between a good story vs a wow factor.
And knowing us, we'll probably want to do both, having a good story and wowing the audience from start to end. Why do we have to choose between working on this film for an audience or ourselves when we can do it for both?
If that is the case, in my humble opinion, why give up now when our story can still be improved? Unless you think our story is good enough, then I have no say.
Aik Sern has given us the go for a 5min 30sec short film, reconfirmations will be made next week when we see him again.
Perhaps during refinement we'll be adding more scenes in, but remember we can also cut out scenes. Yes, the scenes we created, I know it is hard to let go of them, but if it means improving our story, I'm willing to discard them. But I don't know about the rest of the members.
So I will leave this to the members of Spannar to vote and voice out. Whether or not our story is good enough, or do we need to refine it more.
As for me, I will follow the majority with an open heart.
P/S : Meeting time has been confirmed, it will be on Tuesday, 11am. Since we are such nice people.
End of Update.
Thanks.
Shon.
Monday, November 2, 2009
Monday, 01/11/09
Project U92
Spannar Assignments
As listed in the previous update.
But!
Here's a summary of what we need at the end of this term.
- Get Storyboard done
- Give Mood/Feel to Storyboard
- Get Timing for Fight Scenes
- Get Dialog Done
- Get Voice Actors
- Get Sound and Music ready for Animatics
- After Storyboard Final we can begin Animatics
- Finish Animatics
- Research on all the Special Effects as stated in Storyboard
- Orthography and Expressions
- Colour Thumbs and Colour Moods
- Get all the Concept Art done[Environment and Characters and Environment + Characters]
- Artbook [Rationale / Story / Objectives / Target&Genre / Synopsis]
- [Optional] Sculpt U92
- [Optional] Model
- Materials Study on all Characters
- Character Line-up
Orange = Progress is there but not 100%
White = 0%
Anything I miss please tell me.
End of Update.
Thanks.
Shon.
Spannar Assignments
As listed in the previous update.
But!
Here's a summary of what we need at the end of this term.
- Get Storyboard done
- Give Mood/Feel to Storyboard
- Get Timing for Fight Scenes
- Get Dialog Done
- Get Voice Actors
- Get Sound and Music ready for Animatics
- After Storyboard Final we can begin Animatics
- Finish Animatics
- Research on all the Special Effects as stated in Storyboard
- Orthography and Expressions
- Colour Thumbs and Colour Moods
- Get all the Concept Art done[Environment and Characters and Environment + Characters]
- Artbook [Rationale / Story / Objectives / Target&Genre / Synopsis]
- [Optional] Sculpt U92
- [Optional] Model
- Materials Study on all Characters
- Character Line-up
Orange = Progress is there but not 100%
White = 0%
Anything I miss please tell me.
End of Update.
Thanks.
Shon.
Wednesday, October 28, 2009
Wednesday, 28/10/09
Project U92
Spannar Assignments
Calvin
Weapons
- Primary Flip Front View (Handle)
- Primary Increase the side handle size
- Sidearm Take out teeth
Vehicles
- 3/4 Tank Orthography
- 3/4 Denver's Truck, "The Moving Mountain" o.o
- Refine Cargo Trucks outlines
U92
- U92 Orthography refine Biceps
- 3/4 view
- Give the rest to Shon to blockify
Logos
- Refine Denver's Logo
Shaun
Denver
- Expressions
Buildings
- Kitchen
- Kitchen Floor Plan
Colour Thumbs
- Scientist
- President
Orthography
- Baby U92s
- Toddler U92
President
- Refine President's Orthography
- Refine Eyebrows and Mouth
Military
- CG More Blue w/ Green goggles and yellow orangy goggles
- Refine Orthography, make hands shorter and legs longer for 3/4.
Vince
Cloning Lab
- Design Spannar Claws
- Design Elevator
- Refine
U92 Lab
- Colour Mood
Wen San
President's Quarters
- Refine
- Colour Thumbs / Mood
Amir
Storyboard and storyboard alone.
- Papan Cerita
Side Note :
Vince and Wen San
- Search for forums regarding music composing, something similar to Voice Acting Club Forum
- Wen San, prepare the items for the Voice Acting Club Forum
- Source for sound
- If possible, research on visual effects like explosion, smoke and etc
- And whatever you see fit that needs be done
The assignments above are mostly on researching.
End of Update.
Thanks.
Shon.
Spannar Assignments
Calvin
Weapons
- Primary Flip Front View (Handle)
- Primary Increase the side handle size
- Sidearm Take out teeth
Vehicles
- 3/4 Tank Orthography
- 3/4 Denver's Truck, "The Moving Mountain" o.o
- Refine Cargo Trucks outlines
U92
- U92 Orthography refine Biceps
- 3/4 view
- Give the rest to Shon to blockify
Logos
- Refine Denver's Logo
Shaun
Denver
- Expressions
Buildings
- Kitchen
- Kitchen Floor Plan
Colour Thumbs
- Scientist
- President
Orthography
- Baby U92s
- Toddler U92
President
- Refine President's Orthography
- Refine Eyebrows and Mouth
Military
- CG More Blue w/ Green goggles and yellow orangy goggles
- Refine Orthography, make hands shorter and legs longer for 3/4.
Vince
Cloning Lab
- Design Spannar Claws
- Design Elevator
- Refine
U92 Lab
- Colour Mood
Wen San
President's Quarters
- Refine
- Colour Thumbs / Mood
Amir
Storyboard and storyboard alone.
- Papan Cerita
Side Note :
Vince and Wen San
- Search for forums regarding music composing, something similar to Voice Acting Club Forum
- Wen San, prepare the items for the Voice Acting Club Forum
- Source for sound
- If possible, research on visual effects like explosion, smoke and etc
- And whatever you see fit that needs be done
The assignments above are mostly on researching.
End of Update.
Thanks.
Shon.
Sunday, October 25, 2009
Sunday, 25/10/09
Project U92
Spannar Assignments
Calvin
Weapons
- Refine Primary and Secondary Guns Orthography
Vehicles
- Tank Orthography
- APC Orthography
U92
- U92 Orthography and 3/4 view
Logos
- Refine Denver's Logo, hammer tangent with triangle
Shaun
Denver
- Refine Denver's Colour Thumb (Beige Munky, but lighter) [And try Borange]
- Increase Denver's Torso size in Orthography
- Expressions
Buildings
- Power Plant remove the pig nose
Colour Thumbs
- Scientist
- President
Orthography
- Baby U92s
- Toddler U92
- Cargo Trucks[?]
President
- Refine President's Orthography
Vince
Cloning Lab
- Design Spannar Claws
- Design Elevator
Wen San
Colour Thumbs
- Military
Orthography
- Military Orthography
Amir
Storyboard and storyboard alone.
- Papan Cerita
Side Note :
Next storyboard discussion meeting will be held on Monday, 26/10/09 at Drama Lab 1 at 11am.
End of Update.
Thanks.
Shon.
Spannar Assignments
Calvin
Weapons
- Refine Primary and Secondary Guns Orthography
Vehicles
- Tank Orthography
- APC Orthography
U92
- U92 Orthography and 3/4 view
Logos
- Refine Denver's Logo, hammer tangent with triangle
Shaun
Denver
- Refine Denver's Colour Thumb (Beige Munky, but lighter) [And try Borange]
- Increase Denver's Torso size in Orthography
- Expressions
Buildings
- Power Plant remove the pig nose
Colour Thumbs
- Scientist
- President
Orthography
- Baby U92s
- Toddler U92
- Cargo Trucks[?]
President
- Refine President's Orthography
Vince
Cloning Lab
- Design Spannar Claws
- Design Elevator
Wen San
Colour Thumbs
- Military
Orthography
- Military Orthography
Amir
Storyboard and storyboard alone.
- Papan Cerita
Side Note :
Next storyboard discussion meeting will be held on Monday, 26/10/09 at Drama Lab 1 at 11am.
End of Update.
Thanks.
Shon.
Thursday, October 22, 2009
Thursday, 22/10/09
Project U92
Spannar Assignments
Calvin
Weapons
- Refine Primary and Secondary Guns Orthography
Vehicles
- Tank Orthography
- APC Orthography
- Bulldozer Orthography
- Chinook Orthography
U92
- U92 Orthography and 3/4 view
Shaun
Denver
- Refine Denver's Colour Thumb (Beige Munky, but lighter) [And try Borange]
- Increase Denver's Torso size in Orthography
- Expressions
Buildings
- Power Plant remove the pig nose
Colour Thumbs
- Scientist
- President
Keyshots
- Fight Scene
- Inside Power Plant
Vince
Cloning Lab
- Design Spannar Claws
- Design Elevator
Keyshots
- Cloning Lab
Colour Thumbs
- Hobos
- Prostitutes
Wen San
Logos
- Refine Denver's Logo, hammer tangent with triangle
Keyshots
- Refine President's Quarters
Colour Thumbs
- Military
Orthography
- Hammer Orthography
- Military Orthography
Amir
Keyshots
- Granny's Cottage Interior
Orthography
- Granny
- Baby U92s
- Toddler U92
- Cargo Trucks
President
- Refine President's Orthography
Side Note :
Sorry for late update, Streamyx was being awesome.
Alright, in summary this Saturday our priority are :
- Finish the Keyshots
- Try to be done with 20% of storyboard [Saturday stay back for storyboard discussion]
- Most of the Orthographies
Remember we need mood and colour for the Keyshots. For those who submited in black and white, please refine and colour it by this coming Saturday.
End of Update.
Thanks.
Shon.
Spannar Assignments
Calvin
Weapons
- Refine Primary and Secondary Guns Orthography
Vehicles
- Tank Orthography
- APC Orthography
- Bulldozer Orthography
- Chinook Orthography
U92
- U92 Orthography and 3/4 view
Shaun
Denver
- Refine Denver's Colour Thumb (Beige Munky, but lighter) [And try Borange]
- Increase Denver's Torso size in Orthography
- Expressions
Buildings
- Power Plant remove the pig nose
Colour Thumbs
- Scientist
- President
Keyshots
- Fight Scene
- Inside Power Plant
Vince
Cloning Lab
- Design Spannar Claws
- Design Elevator
Keyshots
- Cloning Lab
Colour Thumbs
- Hobos
- Prostitutes
Wen San
Logos
- Refine Denver's Logo, hammer tangent with triangle
Keyshots
- Refine President's Quarters
Colour Thumbs
- Military
Orthography
- Hammer Orthography
- Military Orthography
Amir
Keyshots
- Granny's Cottage Interior
Orthography
- Granny
- Baby U92s
- Toddler U92
- Cargo Trucks
President
- Refine President's Orthography
Side Note :
Sorry for late update, Streamyx was being awesome.
Alright, in summary this Saturday our priority are :
- Finish the Keyshots
- Try to be done with 20% of storyboard [Saturday stay back for storyboard discussion]
- Most of the Orthographies
Remember we need mood and colour for the Keyshots. For those who submited in black and white, please refine and colour it by this coming Saturday.
End of Update.
Thanks.
Shon.
Wednesday, October 14, 2009
Wednesday, 14/10/09
Project U92
Spannar Assignments
Calvin
Truck
- Take out bars at the back
- Put in side mirrors
- Bottom view of truck
- Work on suspension for wheels
5 key-shots for Saturday
- Kill Zone in Ruins
Shaun
President's Tower
- Refine the hairy-ness
Power Plant
- Refine
5 key-shots for Saturday
- Main City overview
Vince
Hobo
- Make an extra head
U92 Lab
- Floor Plan
- Add ramps / catwalks
Cloning Lab
- Floor Plan
5 key-shots for Saturday
- Refine U92's Lab
Wen San
Denver's Logo
- Add gear in sketch B
Military Logo
- Finalize and Lineart
President's Quarters
- Remove lamp
- Straighten flags
- Improve HDTVs to more futuristic monitors
- Floor Plan
*- Finalize lineart
Military
- Height - 7 head counts
- Refine length of hands
- Make legs longer using 7 head counts
Weapons
- Increase handle sizes
*- Top and Back Orthography views
- Fix primary's bullet size
- Fix perspective of Primary's Orthography
5 key-shots for Saturday
- Cloning Lab
Amir
APC
- 10 sketches
Fork Lift
- Sketch using real reference
Scientists
- Refine legs
Cargo Trucks
- Orthography of Top and Front view
Cottage
- Interior sketch
President
- Refine Legs
- Refine V shape / Size of Body
- Refine Hips
- Refine Hands
5 key-shots for Saturday
- Refine Cottage
Deadline : Saturday, 17/10/09
* = Extra time given.
End of Update.
Thanks.
Ken Jie.
Spannar Assignments
Calvin
Truck
- Take out bars at the back
- Put in side mirrors
- Bottom view of truck
- Work on suspension for wheels
5 key-shots for Saturday
- Kill Zone in Ruins
Shaun
President's Tower
- Refine the hairy-ness
Power Plant
- Refine
5 key-shots for Saturday
- Main City overview
Vince
Hobo
- Make an extra head
U92 Lab
- Floor Plan
- Add ramps / catwalks
Cloning Lab
- Floor Plan
5 key-shots for Saturday
- Refine U92's Lab
Wen San
Denver's Logo
- Add gear in sketch B
Military Logo
- Finalize and Lineart
President's Quarters
- Remove lamp
- Straighten flags
- Improve HDTVs to more futuristic monitors
- Floor Plan
*- Finalize lineart
Military
- Height - 7 head counts
- Refine length of hands
- Make legs longer using 7 head counts
Weapons
- Increase handle sizes
*- Top and Back Orthography views
- Fix primary's bullet size
- Fix perspective of Primary's Orthography
5 key-shots for Saturday
- Cloning Lab
Amir
APC
- 10 sketches
Fork Lift
- Sketch using real reference
Scientists
- Refine legs
Cargo Trucks
- Orthography of Top and Front view
Cottage
- Interior sketch
President
- Refine Legs
- Refine V shape / Size of Body
- Refine Hips
- Refine Hands
5 key-shots for Saturday
- Refine Cottage
Deadline : Saturday, 17/10/09
* = Extra time given.
End of Update.
Thanks.
Ken Jie.
Saturday, October 10, 2009
Saturday, 10/10/09
Project U92
Spannar Assignments
Calvin
Character(s) :
- U92 Orthography
- Grandma Orthography
Vehicle(s) :
- Truck Orthography
- Tanks Orthography
- Helicopter Orthography
Shaun
Character(s) :
- Denver's Orthography
Environment(s) :
- Factories Orthography
- President's Building Orthography
- Before and After Factories Sketches
Vince
Character(s) :
- Pedastrian's Orthography
Environment(s) :
- U92's Lab Floor Plan & Orthography for Main Props
- Cloning Lab Floor Plan & Orthography for Main Props
Wen San
Character(s) :
- Military Orthography
Environment(s) :
- President's Quarters Floor Plan & Orthography for Main Props. (Do we still need this scene?)
Heroes Prop(s) :
- Hammer Orthography
- Primary Orthography (Or should we refine?)
- Secondary Orthography (Or should we refine?)
Tattoo(s) & Logo(s) :
- Finalize them.
Amir
Character(s) :
- President Orthography
- Scientist's Orthography
Environment(s) :
- Cottage Floor Plan
- Refine Cottage (More wood for exterior, smaller spacing interior.)
Vehicle(s) :
- APC Orthography
*Industrial Trucks (Refine)
- Bulldozer
- Petrol Truck
- Cargo Truck
- Fork Lift
*Special : Baby U92 and 4 year old toddler of U92 sketches.
* = Extra time will be given. These are more or less secondary for now.
Side Note
Job well done to everyone in today's presentation.
Next week other than the orthographies, floor plan and refining; we'll need to start discussing on the "main key poses" in our storyboard. It is either that or we can entirely start on the storyboarding.
But looking at the situation, our storyboard artist seems to have his hands full.
There are some stuff which needs confirmations, such as the Hero's Props and the President's Quarters, as stated above.
End of Update.
Thanks.
Ken Jie.
Spannar Assignments
Calvin
Character(s) :
- U92 Orthography
- Grandma Orthography
Vehicle(s) :
- Truck Orthography
- Tanks Orthography
- Helicopter Orthography
Shaun
Character(s) :
- Denver's Orthography
Environment(s) :
- Factories Orthography
- President's Building Orthography
- Before and After Factories Sketches
Vince
Character(s) :
- Pedastrian's Orthography
Environment(s) :
- U92's Lab Floor Plan & Orthography for Main Props
- Cloning Lab Floor Plan & Orthography for Main Props
Wen San
Character(s) :
- Military Orthography
Environment(s) :
- President's Quarters Floor Plan & Orthography for Main Props. (Do we still need this scene?)
Heroes Prop(s) :
- Hammer Orthography
- Primary Orthography (Or should we refine?)
- Secondary Orthography (Or should we refine?)
Tattoo(s) & Logo(s) :
- Finalize them.
Amir
Character(s) :
- President Orthography
- Scientist's Orthography
Environment(s) :
- Cottage Floor Plan
- Refine Cottage (More wood for exterior, smaller spacing interior.)
Vehicle(s) :
- APC Orthography
*Industrial Trucks (Refine)
- Bulldozer
- Petrol Truck
- Cargo Truck
- Fork Lift
*Special : Baby U92 and 4 year old toddler of U92 sketches.
* = Extra time will be given. These are more or less secondary for now.
Side Note
Job well done to everyone in today's presentation.
Next week other than the orthographies, floor plan and refining; we'll need to start discussing on the "main key poses" in our storyboard. It is either that or we can entirely start on the storyboarding.
But looking at the situation, our storyboard artist seems to have his hands full.
There are some stuff which needs confirmations, such as the Hero's Props and the President's Quarters, as stated above.
End of Update.
Thanks.
Ken Jie.
Wednesday, October 7, 2009
Wednesday, 07/10/09
Project U92
Spannar Assignments
Calvin
Truck
- Fill the back
- Add more wheels
- Make sure turret can turn 180 degrees
Tanks
- Initial Sketch
Helicopter
- Make it shorter
- Overlap rotors
Shaun
Main City
- Refine President's Building
- CG whole environment
Kill Zone
- Before and After of previous sketches
Vince
U92's Lab
- Refine via 2D or 3D
Cloning Lab
- Initial sketch
Wen San
President's Quarters
- Refine perspective
- Refine what was discussed today
Heroes Props
- Fix Para[Flak and bullets]
- Main gun change magazine for barrel and buttstock take out
- Side arm take out barrel
Logos
- More refined sketches of Military logo
- Denver's logo based on Hammer
Amir
Cottage
- Entire Exterior sketch
- Interior sketch
Military Trucks
- APC with wheels
Industrial Trucks
- Bulldozer
- Petrol Truck
- Cargo Truck
- Fork Lift
*Baby U92 and 4 year old toddler of U92 sketches.
* = Can take your time.
Next week should have orthography / floor plan / and etc out for almost everything already so that we could start on modelling.
End of Update.
Thanks.
Shaun.
Spannar Assignments
Calvin
Truck
- Fill the back
- Add more wheels
- Make sure turret can turn 180 degrees
Tanks
- Initial Sketch
Helicopter
- Make it shorter
- Overlap rotors
Shaun
Main City
- Refine President's Building
- CG whole environment
Kill Zone
- Before and After of previous sketches
Vince
U92's Lab
- Refine via 2D or 3D
Cloning Lab
- Initial sketch
Wen San
President's Quarters
- Refine perspective
- Refine what was discussed today
Heroes Props
- Fix Para[Flak and bullets]
- Main gun change magazine for barrel and buttstock take out
- Side arm take out barrel
Logos
- More refined sketches of Military logo
- Denver's logo based on Hammer
Amir
Cottage
- Entire Exterior sketch
- Interior sketch
Military Trucks
- APC with wheels
Industrial Trucks
- Bulldozer
- Petrol Truck
- Cargo Truck
- Fork Lift
*Baby U92 and 4 year old toddler of U92 sketches.
* = Can take your time.
Next week should have orthography / floor plan / and etc out for almost everything already so that we could start on modelling.
End of Update.
Thanks.
Shaun.
Thursday, October 1, 2009
Thursday, 01/10/09
Project U92
Edit : I'm going out for dinner, so I'm afraid I might come back a little later. So postpone to 9:30pm ~ 10pm. =/
Story
Online Meeting at 9pm, today - 01/10/09.
Download Skype if you do not have it.
The website we'll be using for discussion will be http://www.scriblink.com/.
Quite a powerful website, I'll create the room before the meeting occurs, and will pass the link to everyone via Msn or Skype.
All you got to do is visit the link and you'll be in the chatroom.
Calvin, will need you to resize and cut the scenes into seperate JPEGs. We'll be able to move the JPEGs around in the drawing box.
End of Update / Reminder.
Thanks.
Shaun.
Edit : I'm going out for dinner, so I'm afraid I might come back a little later. So postpone to 9:30pm ~ 10pm. =/
Story
Online Meeting at 9pm, today - 01/10/09.
Download Skype if you do not have it.
The website we'll be using for discussion will be http://www.scriblink.com/.
Quite a powerful website, I'll create the room before the meeting occurs, and will pass the link to everyone via Msn or Skype.
All you got to do is visit the link and you'll be in the chatroom.
Calvin, will need you to resize and cut the scenes into seperate JPEGs. We'll be able to move the JPEGs around in the drawing box.
End of Update / Reminder.
Thanks.
Shaun.
Wednesday, September 30, 2009
Wednesday, 30/09/09
Project U92
Spannar Assignment
Calvin
Main :
Truck
Tanks
Helicopter
Assist :
Main City (Industry)
U92's Lab
Kill Zone
Logo
Shaun
Main :
Main City
Kill Zone
Assist :
Truck
Military Trucks
Industrial Trucks
Vince
Main :
Pedestrian
U92's Lab
Cloning Lab
Assist :
Heroes Props
Helicopter
Wen San
Main :
President's Quarters
Heroes Props
Logo City and Exterminator's
Assist :
Cottage[Exterior and Interior]
Cloning LabTanks
Amir
Main :
Cottage[Exterior and Interior]
Military Trucks
Industrial Trucks
Assist :
Pedestrians
President's Quarters
We have locked down on :
Hero
President
U92
Granny
Military
Scientist
Roaches
More or less that's about it.
Tomorrow we'll have another meeting regarding the restructuring of the overall story.
Calvin will be coming up with the story tags for easier arrangements.
Amir, make a DA acc and post your stuff on DA.
End of Update.
Thank You.
Shaun.
Spannar Assignment
Calvin
Main :
Truck
Tanks
Helicopter
Assist :
Main City (Industry)
U92's Lab
Kill Zone
Logo
Shaun
Main :
Main City
Kill Zone
Assist :
Truck
Military Trucks
Industrial Trucks
Vince
Main :
Pedestrian
U92's Lab
Cloning Lab
Assist :
Heroes Props
Helicopter
Wen San
Main :
President's Quarters
Heroes Props
Logo City and Exterminator's
Assist :
Cottage[Exterior and Interior]
Cloning LabTanks
Amir
Main :
Cottage[Exterior and Interior]
Military Trucks
Industrial Trucks
Assist :
Pedestrians
President's Quarters
We have locked down on :
Hero
President
U92
Granny
Military
Scientist
Roaches
More or less that's about it.
Tomorrow we'll have another meeting regarding the restructuring of the overall story.
Calvin will be coming up with the story tags for easier arrangements.
Amir, make a DA acc and post your stuff on DA.
End of Update.
Thank You.
Shaun.
Saturday, September 26, 2009
Saturday, 26/09/09
Project U92
Edit002 :
Oh yes, I just remembered, what is going to take up most of our time will be, modelling, texturing, and rigging.
After trying to take a short nap, which I couldn't as all these are flying around in my head, I noticed that we have to model :
- Tanks
- Military Trucks
- Industrial Lorries / Trucks
- Helicopter(s)
And we have to texture and rig them as well. =)
Post your thoughts or save them till the next meeting when we continue discussing the story.
And also for the theme, we need to try out whether or not realistic textures will work with cartoony figures like our characters. If not we may have to try for another approach.
Just a heads up.
Edit :
Next week during our group meeting, we'll 'restructure' the story ourselves, so when next Saturday comes, we'll have a few drafts to show that we already made the effort. Then on at least we know what we want, and if anyone plans to bomb us, at least we'll have our say as well.
We also have to discuss on the time limit of 3 minutes for our animatics, but before we can do that, we have to wait until next week when we start on storyboarding.
Story
We still have to work / refine / restructure the story, we might do this in the upcoming meeting. If you heard Aik Sern, he gave a pretty good suggestion today.
Amir has confirmed with Aik Sern that our "animatics" has to be withing 3 minutes, it is stated in black and white thanks to Seamus. Anything exceeding that, we will fail. Read the sentence closely, 'animatics'.
Spannar Assignments
Calvin
Main :
U92
Granny
Cockroach
Truck
Assist :
Military Soldier
Main City (Industry)
U92's Lab
Kill Zone
Shaun
Main :
Hero
Main City
Kill Zone
Assist :
U92
Truck
Vince
Main :
Pedestrian
U92's Lab
Cloning Lab
Assist :
Heroes Props
Wen San
Main :
Military
President's Quarters
Heroes Props
Assist :
President
Cottage[Exterior and Interior]
Cloning Lab
Amir
Main :
President
Scientist
Cottage[Exterior and Interior]
Assist :
Hero
Granny
Pedestrians
President's Quarters
Deadline :
Next Wednesday[30/09/09] - Refined Sketches
Next Saturday[03/10/09] - Complete
Add ons
We really wow-ed the audience today. Keep up the good work. Remember, your assisted jobs are only to be done after everyone has agreed upon your main designs / execution; also a.k.a. when you have free time.
In every Deviantart update on the SpannarProduction account, please use your original account and comment / critic. Give our your ideas or what you think could best improve the design.
PS : Amir, create a new DA account.
PS : Don't die.
End of Update.
Thank You.
Shaun.
Edit002 :
Oh yes, I just remembered, what is going to take up most of our time will be, modelling, texturing, and rigging.
After trying to take a short nap, which I couldn't as all these are flying around in my head, I noticed that we have to model :
- Tanks
- Military Trucks
- Industrial Lorries / Trucks
- Helicopter(s)
And we have to texture and rig them as well. =)
Post your thoughts or save them till the next meeting when we continue discussing the story.
And also for the theme, we need to try out whether or not realistic textures will work with cartoony figures like our characters. If not we may have to try for another approach.
Just a heads up.
Edit :
Next week during our group meeting, we'll 'restructure' the story ourselves, so when next Saturday comes, we'll have a few drafts to show that we already made the effort. Then on at least we know what we want, and if anyone plans to bomb us, at least we'll have our say as well.
We also have to discuss on the time limit of 3 minutes for our animatics, but before we can do that, we have to wait until next week when we start on storyboarding.
Story
We still have to work / refine / restructure the story, we might do this in the upcoming meeting. If you heard Aik Sern, he gave a pretty good suggestion today.
Amir has confirmed with Aik Sern that our "animatics" has to be withing 3 minutes, it is stated in black and white thanks to Seamus. Anything exceeding that, we will fail. Read the sentence closely, 'animatics'.
Spannar Assignments
Calvin
Main :
U92
Granny
Cockroach
Truck
Assist :
Military Soldier
Main City (Industry)
U92's Lab
Kill Zone
Shaun
Main :
Hero
Main City
Kill Zone
Assist :
U92
Truck
Vince
Main :
Pedestrian
U92's Lab
Cloning Lab
Assist :
Heroes Props
Wen San
Main :
Military
President's Quarters
Heroes Props
Assist :
President
Cottage[Exterior and Interior]
Cloning Lab
Amir
Main :
President
Scientist
Cottage[Exterior and Interior]
Assist :
Hero
Granny
Pedestrians
President's Quarters
Deadline :
Next Wednesday[30/09/09] - Refined Sketches
Next Saturday[03/10/09] - Complete
Add ons
We really wow-ed the audience today. Keep up the good work. Remember, your assisted jobs are only to be done after everyone has agreed upon your main designs / execution; also a.k.a. when you have free time.
In every Deviantart update on the SpannarProduction account, please use your original account and comment / critic. Give our your ideas or what you think could best improve the design.
PS : Amir, create a new DA account.
PS : Don't die.
End of Update.
Thank You.
Shaun.
Thursday, September 24, 2009
Wednesday, 23/09/09
Project U92
Story
We've added more details into the story, more or less came up with how U92 will die.
Concept Art
Breakdown of what we know and discussed :
Denver The Veteran
- References will be TF2's Soldier body proportion
- Facial will be Rourke the main villain in Atlantis.
- The facial we are aiming for a broad chin, but not too broad or he'll turn up looking dumb.
U92
- References will be L4D's Tank monster.
- Jaw hanging?
- His head will be tiny.
President Jones
- References will be Bolt's main villain Dr. Calico.
- Our aim is that our president is skinny, but will an exaggerated V shape.
- Facial will look somewhat cunning, a long and sharp chin is what I have in mind. But others may choose over a broader chin. So it's your call.
We've already more or less concluded on the rest of the characters, just might need a little bit of refining here and there.
Mrs. Fettlestein
- Calvin's drawn old lady, prolly the finalized version.
Military Soldiers
- We are following Wen San's sketch, just that we might have to change the goggles to night vision goggles. >.>
- Their approach / style is following the SWAT unit.
Scientists
- Finalized and using Amir's sketch. All that needs changing is just adding the oxygen tank behind.
Little U92s will be reused from the original U92-1, cockroach finalized to Calvin's sketch, Pedestrians are, well, pedastrians.
I hope in today's discussion, we have more or less all of the character designs cleared up.
Assignments
Work on the more detailed sketch of the characters including their props and armor and so on.
Denver
- Sidearm; P90 with add on of your finishing touches.
- Primary; Rifle combined Pump Action/Auto Shotty with your finishing touches.
- Melee; Hammer with some entertaining gadgets.
U92
- Anything to do with the city sticking out of him, be it concrete, metal plates, iron bars, wires and so on.
President Jones
- He is to be with a tie in a really wicked looking suit.
- .. and a mechanical hand. =)
The rest will be discussed soon. Or today to be specific, 24/09/09, Thursday.
On a side note, we are WAY ahead on schedule. =)
Vote
Alright, I would like your opinion on this, this is going to affect our workflow and progress. But of course, whichever you pick, we will always hold a group discussion to throw in ideas and so on. It broadens the variety of what our sole mindsets are capable of.
1) Alike the character design procedure, we all go home, and sketch whatever comes to mind and present it on Spannar appointed deadline.
2) We split the workload, for example the upcoming assignments, environment design and prop design. We'll split it into 2 groups, so we can concentrate and cover more.
As for no.2, if we were to go for that route, I figured that half of us can cover the concept designs/storyboard/animatics, and the other half start working on the 3d models/rigging and stuff.
Imho, I would go with 2. It saves time and we can be more productive. Of course, this doesn't mean we are limiting you, you can still give a hand in whatever whenever. I guess it all really depends on how you are willing to juggle your work.
P/S : Don't forget to update your sketches on DA.
P/S-002 : Move your sorry-ass fingers and place your votes in the comments.
End of Update.
Thank You.
Shaun.
Story
We've added more details into the story, more or less came up with how U92 will die.
Concept Art
Breakdown of what we know and discussed :
Denver The Veteran
- References will be TF2's Soldier body proportion
- Facial will be Rourke the main villain in Atlantis.
- The facial we are aiming for a broad chin, but not too broad or he'll turn up looking dumb.
U92
- References will be L4D's Tank monster.
- Jaw hanging?
- His head will be tiny.
President Jones
- References will be Bolt's main villain Dr. Calico.
- Our aim is that our president is skinny, but will an exaggerated V shape.
- Facial will look somewhat cunning, a long and sharp chin is what I have in mind. But others may choose over a broader chin. So it's your call.
We've already more or less concluded on the rest of the characters, just might need a little bit of refining here and there.
Mrs. Fettlestein
- Calvin's drawn old lady, prolly the finalized version.
Military Soldiers
- We are following Wen San's sketch, just that we might have to change the goggles to night vision goggles. >.>
- Their approach / style is following the SWAT unit.
Scientists
- Finalized and using Amir's sketch. All that needs changing is just adding the oxygen tank behind.
Little U92s will be reused from the original U92-1, cockroach finalized to Calvin's sketch, Pedestrians are, well, pedastrians.
I hope in today's discussion, we have more or less all of the character designs cleared up.
Assignments
Work on the more detailed sketch of the characters including their props and armor and so on.
Denver
- Sidearm; P90 with add on of your finishing touches.
- Primary; Rifle combined Pump Action/Auto Shotty with your finishing touches.
- Melee; Hammer with some entertaining gadgets.
U92
- Anything to do with the city sticking out of him, be it concrete, metal plates, iron bars, wires and so on.
President Jones
- He is to be with a tie in a really wicked looking suit.
- .. and a mechanical hand. =)
The rest will be discussed soon. Or today to be specific, 24/09/09, Thursday.
On a side note, we are WAY ahead on schedule. =)
Vote
Alright, I would like your opinion on this, this is going to affect our workflow and progress. But of course, whichever you pick, we will always hold a group discussion to throw in ideas and so on. It broadens the variety of what our sole mindsets are capable of.
1) Alike the character design procedure, we all go home, and sketch whatever comes to mind and present it on Spannar appointed deadline.
2) We split the workload, for example the upcoming assignments, environment design and prop design. We'll split it into 2 groups, so we can concentrate and cover more.
As for no.2, if we were to go for that route, I figured that half of us can cover the concept designs/storyboard/animatics, and the other half start working on the 3d models/rigging and stuff.
Imho, I would go with 2. It saves time and we can be more productive. Of course, this doesn't mean we are limiting you, you can still give a hand in whatever whenever. I guess it all really depends on how you are willing to juggle your work.
P/S : Don't forget to update your sketches on DA.
P/S-002 : Move your sorry-ass fingers and place your votes in the comments.
End of Update.
Thank You.
Shaun.
Sunday, September 20, 2009
20/09/09
Project U92
Edit :
A little something for texturing. [Thanks to Shereendar for sharing]
PAINTING DIRECTLY ON THE 3D MODEL WITH CS4E! Omg imbal.
I tried it already, it f**king works!
http://larolaro.deviantart.com/art/3D-projection-painting-in-CS4E-111660386
Selamat Hari Raya.
I've browsed google, here are some sites for steam punk design. If you have more post them in comments. I'll update them via here.
Links :
http://steamlords.blogspot.com/
http://steampunkmuseumexhibition.blogspot.com/
http://steampunkrings.blogspot.com/
http://steampunkpics.blogspot.com/
http://steampunkadventures.blogspot.com/
http://www.youtube.com/watch?gl=ES&hl=es&v=b75vrsoT8qM
Edit :
A little something for texturing. [Thanks to Shereendar for sharing]
PAINTING DIRECTLY ON THE 3D MODEL WITH CS4E! Omg imbal.
I tried it already, it f**king works!
http://larolaro.deviantart.com/art/3D-projection-painting-in-CS4E-111660386
Selamat Hari Raya.
I've browsed google, here are some sites for steam punk design. If you have more post them in comments. I'll update them via here.
Links :
http://steamlords.blogspot.com/
http://steampunkmuseumexhibition.blogspot.com/
http://steampunkrings.blogspot.com/
http://steampunkpics.blogspot.com/
http://steampunkadventures.blogspot.com/
http://www.youtube.com/watch?gl=ES&hl=es&v=b75vrsoT8qM
Saturday, September 19, 2009
Saturday, 19/09/09
Project U92
As far as our progress goes, we are still at 0% for character design. Due to technical issues such as being absent, Hari Raya, and getting drunk. More info will be stated below.
As for story, we received word from Aik Sern suggesting that we "re-structure" our story to something more "focused" than having too many plots/sub-story here and there. Suggestions are welcomed, please post them in the comments.
So here are the choices we can go for :
a) Fuck it, just stick back to our original plan.
b) Re-structure / back to drawing board(from scratch).
c) Stick with original plan, but continue refining it.
d) None of the above, (state your suggestion(s) then)
Assignments
For next Saturday we are supposed to do the following :
1) Character design, 10 silhouettes each main and sub character(Excluding the Granny). And if possible, focus on one character and draw a few more rough sketches or refined versions.
2) Refining our story. Group discussion time will be informed later. To avoid anymore misunderstanding like last week, refer to blog.
3) Art Direction. We need to really research and study on this, whatever references you find, keep them. We'll need to show them to Aik Sern next week.
These are more or less the instruction given by Aik Sern today.
As for the Extra-line characters and the Granny, those can stick to 2~4 silhouettes each.
So that means,
10x3 = U92-1; The Veteran Denver; President Jones.
4x5 = Granny; Military; Scientist; Pedastrians(?); Uranium Boy(s) Jr.
This week's progress is pretty damn disappointing, you know who you are. Since this week is the second week of the term and it's Raya holiday, I guess it's pretty much okay to close an eye.
For those who couldn't make it with the appointed assignment, try to not let it happen again. Because I find it unfair to those who actually did the sketches.
If this continues I don't see the point in me wasting my time updating this blog.
Side Note
Created the DA account, please post your future sketches/art/whatever regarding Project U92 there. For the password, please msn me for it.
http://spannarproduction.deviantart.com/
End of Update.
Thank you,
Shaun.
As far as our progress goes, we are still at 0% for character design. Due to technical issues such as being absent, Hari Raya, and getting drunk. More info will be stated below.
As for story, we received word from Aik Sern suggesting that we "re-structure" our story to something more "focused" than having too many plots/sub-story here and there. Suggestions are welcomed, please post them in the comments.
So here are the choices we can go for :
a) Fuck it, just stick back to our original plan.
b) Re-structure / back to drawing board(from scratch).
c) Stick with original plan, but continue refining it.
d) None of the above, (state your suggestion(s) then)
Assignments
For next Saturday we are supposed to do the following :
1) Character design, 10 silhouettes each main and sub character(Excluding the Granny). And if possible, focus on one character and draw a few more rough sketches or refined versions.
2) Refining our story. Group discussion time will be informed later. To avoid anymore misunderstanding like last week, refer to blog.
3) Art Direction. We need to really research and study on this, whatever references you find, keep them. We'll need to show them to Aik Sern next week.
These are more or less the instruction given by Aik Sern today.
As for the Extra-line characters and the Granny, those can stick to 2~4 silhouettes each.
So that means,
10x3 = U92-1; The Veteran Denver; President Jones.
4x5 = Granny; Military; Scientist; Pedastrians(?); Uranium Boy(s) Jr.
This week's progress is pretty damn disappointing, you know who you are. Since this week is the second week of the term and it's Raya holiday, I guess it's pretty much okay to close an eye.
For those who couldn't make it with the appointed assignment, try to not let it happen again. Because I find it unfair to those who actually did the sketches.
If this continues I don't see the point in me wasting my time updating this blog.
Side Note
Created the DA account, please post your future sketches/art/whatever regarding Project U92 there. For the password, please msn me for it.
http://spannarproduction.deviantart.com/
End of Update.
Thank you,
Shaun.
Thursday, September 17, 2009
Thursday, 17/09/09
Project U92
Story
Today we sort of locked down on the story, what are to be added and what are to be improvised and etc. Here is the updated break down of the story :
Act One
- No changes in Act One's introduction.
- Under conflict, Uranium Boy unleashes fury on City - pending, the others is a go.
Act Two
- Rising Action, interrogation of the old lady is under 'JJF - Just For Fun', so depending on the length of our short film, this will depend whether it'll be featured in the short film or not.
- The rest including the Climax will proceed as normal.
Act Three
- Peace returns to the city, BUT the city is still in a wreck.
- Action Hero showered by citizens will be altered into something perhaps more impactful. So, pending.
- Conclusion, will proceed as stated on your black & white.
List of Characters
Stats and Personalities :
Main Line
Uranium Boy a.k.a. U92-1
- Has gone mentally ill(Brain Gone)
- Disoriented
- Mutated
- Enraged
- The Brawns
Hero, Veteran a.k.a. Denver J. Wilson
- Psychotic Workaholic(Sees danger as fun)
- Reckless(Couldn't be bothered if he died in action)
- Physically : Durable, Hardened over the years of experience
Sub Line
Old Lady a.k.a. Emily D. Fettlestein / Mrs. Fettlestein
- Senile
- Added value in comic relief
The President a.k.a. President Frederick L. Jones
- Two Faced
- Egoistic
- Cunning
- The Brains
Extra Line
Scientists
- Calm and Collected
- Mundane and boring(routine)
Pedestrians
- Like.. pedestrians.
The Military
- Frightened
- Half spirited
Little Uranium Boys
- Peaceful
- Asleep(unaware / ignorant)
Cockroach
- Unaware of surrounding
- Eating food
Spannar Assignment
With the above information, I hope this gives you a picture of how the characters might look like. So get to the drawing board and, well, draw!
Research and Referencing, I've asked Wen San to bring some references that we can use tomorrow, perhaps it could shed some light when designing these characters. If you have stumbled upon a picture, or a site or anything related, feel free to post them here or bring them tomorrow.
Assigment(s) : Create silhouettes and/or sketches of the characters as how you envisioned them. From there on we can move on with choosing the most appropriate looking one. Try your best to create at least 2~3 silhouettes / sketches for each of the characters above.
That way when we round up everyone's sketches, we could end up with at least 115 sketches. : D
So, try your best, and May the Uranium be with you. =)
Deadline : This Saturday, 19/09/09.
Vote
For future sketches and artworks, how do you want them to be organized and shared?
1) Using your original Deviantart account, post the sketches / art under scraps and link them here or msn them to me. And I'll update them in this blog.
2) Create a new Deviantart account dedicated to Project U92. Everyone will post everything there.
Cast your vote in the comments / chatbox. 1 or 2.
End of Update.
Thank You.
Shaun.
Story
Today we sort of locked down on the story, what are to be added and what are to be improvised and etc. Here is the updated break down of the story :
Act One
- No changes in Act One's introduction.
- Under conflict, Uranium Boy unleashes fury on City - pending, the others is a go.
Act Two
- Rising Action, interrogation of the old lady is under 'JJF - Just For Fun', so depending on the length of our short film, this will depend whether it'll be featured in the short film or not.
- The rest including the Climax will proceed as normal.
Act Three
- Peace returns to the city, BUT the city is still in a wreck.
- Action Hero showered by citizens will be altered into something perhaps more impactful. So, pending.
- Conclusion, will proceed as stated on your black & white.
List of Characters
Stats and Personalities :
Main Line
Uranium Boy a.k.a. U92-1
- Has gone mentally ill(Brain Gone)
- Disoriented
- Mutated
- Enraged
- The Brawns
Hero, Veteran a.k.a. Denver J. Wilson
- Psychotic Workaholic(Sees danger as fun)
- Reckless(Couldn't be bothered if he died in action)
- Physically : Durable, Hardened over the years of experience
Sub Line
Old Lady a.k.a. Emily D. Fettlestein / Mrs. Fettlestein
- Senile
- Added value in comic relief
The President a.k.a. President Frederick L. Jones
- Two Faced
- Egoistic
- Cunning
- The Brains
Extra Line
Scientists
- Calm and Collected
- Mundane and boring(routine)
Pedestrians
- Like.. pedestrians.
The Military
- Frightened
- Half spirited
Little Uranium Boys
- Peaceful
- Asleep(unaware / ignorant)
Cockroach
- Unaware of surrounding
- Eating food
Spannar Assignment
With the above information, I hope this gives you a picture of how the characters might look like. So get to the drawing board and, well, draw!
Research and Referencing, I've asked Wen San to bring some references that we can use tomorrow, perhaps it could shed some light when designing these characters. If you have stumbled upon a picture, or a site or anything related, feel free to post them here or bring them tomorrow.
Assigment(s) : Create silhouettes and/or sketches of the characters as how you envisioned them. From there on we can move on with choosing the most appropriate looking one. Try your best to create at least 2~3 silhouettes / sketches for each of the characters above.
That way when we round up everyone's sketches, we could end up with at least 115 sketches. : D
So, try your best, and May the Uranium be with you. =)
Deadline : This Saturday, 19/09/09.
Vote
For future sketches and artworks, how do you want them to be organized and shared?
1) Using your original Deviantart account, post the sketches / art under scraps and link them here or msn them to me. And I'll update them in this blog.
2) Create a new Deviantart account dedicated to Project U92. Everyone will post everything there.
Cast your vote in the comments / chatbox. 1 or 2.
End of Update.
Thank You.
Shaun.
Week 2 of 3rd Yr 2nd Term
Project : U92
Spannar Note
As we already have the spine of our story, we can proceed with developing the concept art for characters, props and environments. As we are still at the early stages, by this Saturday we should be able to come up with the following :
- Final story(In point form & draft) - Calvin is working on it atm.
*- Will need refining after Calvin is done with the above, group discussion will be held.
- Names for the characters/environments[city, town]/props[?].
- Research and Referencing[Steam Punk, Modern Era, World Collapsing, Semi-Realistic(TF2)].
- Sketches / Silhouettes of the characters.
**- If possible, environment sketches.
* = Extra notice
** = If possible or if time allows it
Side Note
If we can get everything accepted by then, next week we can start touching up on character designs and props.
And then start on the environment sketches.
End of Update.
Thank you.
Shaun.
Spannar Note
As we already have the spine of our story, we can proceed with developing the concept art for characters, props and environments. As we are still at the early stages, by this Saturday we should be able to come up with the following :
- Final story(In point form & draft) - Calvin is working on it atm.
*- Will need refining after Calvin is done with the above, group discussion will be held.
- Names for the characters/environments[city, town]/props[?].
- Research and Referencing[Steam Punk, Modern Era, World Collapsing, Semi-Realistic(TF2)].
- Sketches / Silhouettes of the characters.
**- If possible, environment sketches.
* = Extra notice
** = If possible or if time allows it
Side Note
If we can get everything accepted by then, next week we can start touching up on character designs and props.
And then start on the environment sketches.
End of Update.
Thank you.
Shaun.
Wednesday, September 16, 2009
Opening of Spannar Website
Welcome one and all, from now onwards we, Spannar Production will be updating the blog with weekly progress of our upcoming project : Project U92.
For Spannar members, and class DG75-1, how you can benefit from this website is either from weekly reminders of assignments, tutorials and some sharing.
For other viewers, well, just sit back and enjoy while we update this blog with concept art, modelling, animation, and so on.
So stay tuned. =)
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